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I see a big problem in the cycle controls along with animations. One of them is that it can't turn and move around when it's in the air, It's so fast that it can go through walls (especially the ones with up arrows) & and the cycle animations are unnatural to match its speed and dynamism.

I hope this improves along with new levels (because in levels 2 and 3 it took 5 or 6 minutes due to the controls).

Ahh, yes, the up arrows I just checked and those walls don't have collision on them! So that's why they're going through them...lol, whoops! I can add that in as a bug fix, since that is allowed.

Yeah, I actually spent so long on parts of this game that the levels were constructed very quickly with minimal playtesting. I wish I could add/fix them up ASAP, but that would be unfair to the rest of the competition.

I would love to work on it more after voting ends though - I really appreciate the in-depth feedback!